Hi, I'm Mujtaba Ali Azhar. I'm a Computer Science student who's more comfortable debugging something at 2 AM than explaining what I do at a career fair — this bio is my attempt at the second thing anyway.
What actually holds my attention is understanding a system well enough to break it on purpose, then fixing it well enough that it stops being funny. That curiosity doesn't care much which layer it's aimed at — I'm just as happy poking at something close to the hardware as I am at something rendered on screen.
I'm based in Islamabad, finishing a BS in Computer Science at FAST-NUCES. For what that curiosity has actually produced, that's what the rest of this desktop is for — this file is just the person behind it.
> Based in Islamabad, Pakistan
> BSCS @ FAST-NUCES — expected 2028
> Reads the error message before Googling it (mostly)
> Everything else lives in My_Projects →
| Name | Type | Category |
|---|---|---|
| 📁 islamabad-city-mgmt-system | C++ | Data Structures |
| 📁 citymind-ai-simulation | AI / GUI | Artificial Intelligence |
| 📁 buzz-bombers-clone | C++ / SFML | Game Development |
| 📁 super-sonic-clone | C++ / SFML | Game Development |
| 📁 mario-in-assembly | MASM 8086 | Systems Programming |
A city management simulation modeling urban infrastructure and operations. Applies advanced data structures and algorithms to efficiently process, store, and retrieve complex civic data — built to actually stress-test the concepts, not just satisfy an assignment.
Co-developed a single-graph city simulation integrating zoning, road networks, emergency routing, and crime prediction within a shared state. Designed and built the GUI myself — a clean overlay system with toggles for roads, floods, ambulances, crime risk, and a live event log. Also worked on integrating a genetic algorithm for optimized ambulance placement and A* pathfinding for dynamic emergency routing.
A fully playable 2D game replica, built from scratch — core game loop, entity management, and collision detection handled manually. Used SFML for real-time input, window states, and rendering, with an OOP architecture built to stay scalable and maintainable.
Another fully playable 2D game replica, same underlying approach as Buzz Bombers but its own build — core game loop, entity management, and collision detection handled manually with SFML driving the rendering and input.
A Mario-style game written in raw assembly language — no engine, no high-level abstractions. Hardware interactions, memory allocation, and register optimization all handled directly by hand.
Bachelor of Science in Computer Science
FAST-NUCES (National University of Computer and Emerging Sciences), Islamabad
Expected Graduation: 2028
Relevant coursework: Data Structures and Algorithms, Object-Oriented Programming, Assembly Language, Artificial Intelligence
Computer Science undergraduate with hands-on project experience in data structures, AI search algorithms, and game development. Comfortable working across the stack, from low-level memory management in Assembly to GUI design and simulation logic in C++.
C++, Python, Assembly (MASM 8086), HTML, CSS, JavaScript, SFML, Git, GitHub
Islamabad City Management System · CityMind: AI City Simulation · Buzz Bombers (Clone) · Super Sonic (Clone) · Mario in Assembly — see My_Projects for details.
Download PDFDear reader,
This project would have had one more feature, but my code compiled on the first try and I didn't know what to do with the extra time, so I made this file instead.
Sincerely,
Past Me
⚠️
Panic.exe has stopped responding.
Windows can close the program and notify you, but it already knows you saw the deadline.
| Name | Type | Difficulty |
|---|---|---|
| 💣 minesweeper.exe | Puzzle | 9×9, 10 mines |
| 🐍 snake.exe | Arcade | Classic |
Tap a cell to reveal it. Flag mines before you trust a guess.
Press an arrow key or a button to start